Pocket Ungame Teens Version

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Talicor
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Pocket Ungame Teens Version
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Talicor 5511805 #ad - Card games. For ages: 13 and up. Pocket ungame - Teens, card game Non-competitive. Great ice-breaker for group activities and is endorsed by ministers, teachers and counselors.
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Talicor
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Kids Version - Pocket Ungame
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Talicor 5511804 #ad - Pocket Ungame Teens Version #ad - Non-competitive. Pocket ungame - kids, card game This non-competitive game allows players to share opinions, feelings and beliefs by asking simple questions of players. Great ice-breaker for group activities and is endorsed by ministers, teachers and counselors.
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3
Talicor
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Pocket Ungame Families Version
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Talicor 5511803 #ad - Pocket Ungame Teens Version #ad - Great ice-breaker for group activities and is endorsed by ministers, teachers and counselors. Card Games. For ages: and up. Pocket ungame - Families, card game Non-competitive.
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Play Therapy Supply
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Mindfulness Matters: The game that uses mindfulness skills to improve coping in everyday life
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Play Therapy Supply #ad - Adults are encouraged to join in responding and demonstrating appropriate answers. Game can be played in 15-25 minutes. For 2-4 players. Ages 9-18. Both action cards and reflections build skills and increase understanding. Players learn different mindfulness techniques and how to apply them in their everyday lives.
Pocket Ungame Teens Version #ad - Mindfulness mattersTM teaches and engages children and teens in critical mindfulness skills. Game play is cooperative to enhance social skills. Mindfulness strategies are useful for combating stress, anger, worry and increasing focus. Teaches and engages children and teens in critical mindfulness skills. Cooperative game play to enhance social skills.
Includes 58 cards, instructions, and tips for success. Cards can also be used individually to practice mindfulness, or alternately in a competitive game.
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Talicor
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Pocket Ungame - All Ages Version
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Talicor 5511800 #ad - Pocket ungame - all Ages, card game Card game version of the ungame. Non-competitive. Great ice-breaker for group activities and is endorsed by ministers, teachers and counselors. Age: 5 and up.
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TaliCor
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The Ungame
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TaliCor 4101221 #ad - Pocket Ungame Teens Version #ad - Ungame board Game Non competitive. 2 to 6 players. Strengthens social skills. A great ice-breaker or a serious exchange of thoughts, feelings and ideas. Communication game.
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Talicor
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Pocket Ungame Couples Version
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Talicor 5511802 #ad - Pocket ungame - Couples, card game Non-competitive. Great ice-breaker for group activities and is endorsed by ministers, teachers and counselors. Card games. For ages: adult.
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Free Spirit Publishing
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Teen Talk In a Jar®
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Free Spirit Publishing #ad - Covers just about everything teens want to talk about. Use to start discussion and break the ice. Discussion starters and icebreakers on just about everything teens want to talk about. Teen talk in a Jar contains 101 cards. 3" recyclable plastic screwtop jar, ages 13 & up.
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TaliCor
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Totika Self Esteem Game - A Games of Fun, Skill and Communication
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TaliCor 4102403 #ad - 2 or more players. Players take turns pulling blocks from the stack and responding to questions. Over the last decade, totika self esteem has become a favorite communication and self improvement game of parents, medical professionals and everyone that works and plays with kids! Totika self esteem game - A Games of Fun, educators, counselors, Skill and Communication.
Pocket Ungame Teens Version #ad - Our original version of totika includes the self Esteem question card deck, which challenges players to talk about how to set and achieve goals, develop coping and critical thinking skills, identify role models, and strive for self improvement and success. Game includes a question Card Deck and 48 Colored Blocks.
Totika, a maori word meaning \"well balanced\", is a wood block stacking game unlike any other. Helps to improve Social Skills and Self-Esteem.
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Free Spirit Publishing
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Choices In a Jar®
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Free Spirit Publishing #ad - What’s your choice—to have to walk on stilts the rest of your life, or to not sleep for two days? Choice provokes thinking, or to always have to roller skate to get around? To have no short-term memory, or no long-term memory? To not eat for two days, and thinking is fun. Not eat for two days or not sleep?
Pocket Ungame Teens Version #ad - Walk or roller-skate the rest of your life? Change your choice and change your mind. Fun decision-making game makes you think. 101 fun and challenging discussion cards. All ages, 101 cards, 3" recyclable plastic screwtop jar. Each card presents a delightful dilemma—sometimes unusual, always challenging—to spark conversation or controversy.
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Free Spirit Publishing
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Chill Skills In a Jar®: Anger Management Tips for Teens
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Free Spirit Publishing #ad - Deal positively with your anger and maintain respectful relationships. Help clients deal positively with their anger and maintain respectful relationships. Use chill skills in a jar to promote group discussions about positive ways to deal with anger. Individuals can also use cards to learn calming strategies for tense or difficult situations.
Pocket Ungame Teens Version #ad - Includes 101 cards. Learn healthy ways to cage your rage. Ages 12 & up, 101 cards, 3" recyclable plastic screwtop jar.
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